Re: [Freeciv-Dev] Turn end behavior
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On Sat, Feb 20, 1999 at 05:20:50PM +0100, Reinier Post was heard to say:
> Most definitely a feature. The 'Turn done' button will change colour
> on the last player who is still moving. (This could be extended to
> indicate the number of players still moving.) I often need time to
> do non-urgent housekeeping or check documentation, and I'll take that
> time at the end of my turns; usually I click Turn Done to indicate that
> whatever I'm doing isn't urgent enough to make others wait for it.
> It's a simple act of courtesy that often pays because the game will keep
> going at a higher pace in general.
>
> It's also useful when you need to rescue a unit at the start
> of the next turn.
>
I see. The patch I just posted doesn't let players do some stuff after
they've ended their turn _if_ the turnbased mode is enabled. (for
example, unit movement, buying improvements, etc). It allows diplomacy,
chatting, and some other things. After reading this, I think that it'd be
a good idea to also allow things like tax rate modification and change of
production/science goals. (I don't know about worker reassignment though,
because that alters the map. So I think I'd rather not allow that.)
Outside of turnbased mode, things should still work normally.
Daniel Burrows
--
"It is hard to think of anything less sentient than a pumpkin."
-- Terry Pratchett, _Witches Abroad_
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