Re: [Freeciv-Dev] smooth moves don't work
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> I think that it would be more helpful if Freeciv would pause slightly (say,
> 100-200 ms) after each displayed unit move or round of combat, so that us
> humans can deal with the new bit of information before the game continues ;)
I'd like that feature, if the timeout length is a client option.
> Seen in a /. posting:
> ------------------
> I'm sorry, guys, but he's right. If Linux were any good, don't you think
> everybody would have been using it already by the time it was released?
So Linux sucks because it doesn't provide time travel.
Well, Freeciv does :-)
BTW Freeciv was recently 'discussed' on /. As usual, most of it is
unspecific ranting ('the graphics suck', 'open source games never make
it into the marketplace', etc.). Enough to turn me away from /.
--
Reinier Post rp@xxxxxxxxxx
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