Re: [Freeciv-Dev] Suggestion
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Tony Stuckey wrote:
>
> On Wed, Feb 10, 1999 at 03:34:06PM -0500, Andrew E. Schulman wrote:
> > Actually, in a large game, one of the most tedious parts is moving large
> > numbers of units across channels by transports: move to the port, sentry,
> > activate transport, move it to the next port, unload, send transport back,
> > continue journey. A railroad over water would be much easier.
>
> The original note specifically mentioned a one or 2 space channel.
> This can be bridged by simply parking a couple of transports in appropriate
> places and walking across.
If I'm not mistaken, "goto" won't allow you to cross channels with
transports in this way; you have to do it manually. And as Nicolas
mentioned, there's a movement penalty too.
> Larger channels are why god gave you airlift capability.
> Paratroopers and airports are useful here. Howitzers may produce a flood
> of death and destruction, but other units are *useful*. Use them as
> intended.
Airports have small capacity (1/turn, compared to 8/turn for a transport),
and paratroopers don't exist.
> Tedious bridging of even very large channels can be accomplished by
> staging transport runs -- move offshore onto one transport, run that
> transport out of moves, end next to another transport. Take all units with
> movement left, send them to the second transport. Run that transport out
> of moves. Lather, Rinse, Repeat.
> The point is that there are ways to alleviate the tedium.
This *alleviates* tedium? It sounds to me like n-tuple tedium.
|
|