Complete.Org: Mailing Lists: Archives: freeciv-dev: February 1999:
Re: [Freeciv-Dev] patch: cannot sabotage wonders
Home

Re: [Freeciv-Dev] patch: cannot sabotage wonders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] patch: cannot sabotage wonders
From: "Andrew E. Schulman" <andrex@xxxxxxxxxxx>
Date: Fri, 05 Feb 1999 08:14:31 -0500

> > > Why so?  Shouldn't my spy (at the risk of her life, of course) be able to
> > > dynamite the Great Library or Michelangelo's Chapel?  An act of violence
> > > against truth and beauty, yes, but possible.
> >
> > It is not possible in civ1/2 as far as I can remember.
> 
> Ah ha... found it in the Civ2 manual.  Page 113: "Diplomats and Spies
> never destroy Wonders of the World."

So what?  Why are we so slavishly devoted to the Civ1/Civ2 rules?

-------------------------------------------------------
Andrew E. Schulman
Biometry and Field Studies Branch
National Institute of Neurological Disorders and Stroke
7550 Wisconsin Ave. Room 7C08
Bethesda, MD 20892-9135
(301) 496-4795
(301) 496-3444 fax
Andrew_Schulman@xxxxxxx


[Prev in Thread] Current Thread [Next in Thread]