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Re: [Freeciv-Dev] Space race patches
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Re: [Freeciv-Dev] Space race patches

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Space race patches
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 02 Feb 1999 12:47:46 +0100

>>>>> "Trent" == Trent Piepho <xyzzy@xxxxxxxxxxxxxxxx> writes:

    Trent> On Mon, 1 Feb 1999, Greg Wooledge wrote:
    >> Falk Hueffner (falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx) wrote:

    >> > >> pow(spaceship_success_rate(&pplayer->spaceship), 1.0 /
    >> turns);
    >> 
    >> (I don't know whether this is what you were doing, since I
    >> can't read the formula above.)

    Trent> That line of code is taking the turns'th root of the
    Trent> success rate, so it looks like it's fine.  But was success
    Trent> rate only used for score?  I don't think space ships ever
    Trent> had to turn back.

Oh, dang. I thought success% meant there was a probability that the
travel would completely fail. Well, it's about 5 years ago I played
CivI the last time :) If I just use it for score calculating, it makes
things much more easy.

        Falk



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