Re: [Freeciv-Dev] Feature suggestion
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On Mon, 18 Jan 1999, Jeff Mallatt wrote:
> Filling in oceans is even more problematic. I think (again, at typical
> Freeciv map scales) that the "landfill" concept is more like converting
> Swamps to Grassland, while ocean filling is like trying to fill in a large
> area of the continental shelf. Thus, I believe that limiting ocean filling
> to the single square adjacent to "real" land would be appropriate. And, it
> should require some fairly sophisticated technology (Automobile?), and,
> again, take a fair amount of time. Perhaps, as an added twist, you'd have
> to designate which Mountain you want to tear down (into Plains) to get the
> material with which to fill the ocean square (maybe a "source" Engineer at
> the Mountain, and a "sink" Engineer at the ocean). Also, how do you get
How about building landfilling in cities as some kind of unit. When this
kind of unit reaches ocean square it will vanish and square changes to
some kind of land.
Caz
- [Freeciv-Dev] clicking, (continued)
- Re: [Freeciv-Dev] Feature suggestion,
Lindqvist Marko <=
Re: [Freeciv-Dev] Feature suggestion, Jeff Mallatt, 1999/01/18
Re: [Freeciv-Dev] Feature suggestion, DavidY4723, 1999/01/19
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