Re: [Freeciv-Dev] Segmentation fault from civclient
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Roy Stogner wrote:
>
> I've received this segfault with versions 1.7.0 (from the binary RPM)
> and 1.7.2 (from the 171-172 patch applied to the source RPM, then
> built with gcc 2.7.2.3).
> My system looks like:
> libXaw.so.6 => /usr/X11R6/lib/libXaw.so.6 (0x40028000)
Just to check: Is this the real Xaw and not Xaw3d or something?
> The segfault occurs in xmain.c, line 593, at the call:
>
> unit_info_label = XtVaCreateManagedWidget("unitinfolabel",
> labelWidgetClass,
> left_column_form,
> NULL);
One thing to check is whether you have an old version of the
freeciv Xdefaults file (data/Freeciv in the distribution)
hanging around somewhere and perhaps messing things up.
> Oh, as long as I'm writing: I'd like to contribute graphics, but have
> some questions:
>
> Is there any reason why the tileset is limited to a 32 color palette?
> The graphics could be done a lot better by simply upping the number of
> colors used.
I think it would be nice for the "standard" graphics to have a
fairly small number of colours to give good results on 8bpp systems,
but a modest increase should be fine if it gives good results.
> Is there any support planned for viewing maps at different scales? It
> looked like the tile size was pretty hard-coded, but I have hope.
Actually, using different sized tiles works fine as it is now,
but you can't change the viewing size during the game, if thats
what you mean.
I prefer small tiles (eg the current 30x30) because I only use
an 800x600 screen, and I want to see as much of the map as I can.
(Since I play freeciv as a strategy game, not eye candy ;->
Which is not to say I wouldn't support improved graphics, and other
bells and whistles (ie, sound :-) if they don't interfere with the
game...
-- David
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