Re: [Freeciv-Dev] Porting
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I wrote:
> > Cute.
On Wed, 25 Nov 1998 pedson@xxxxxx replied:
> In what sense?
Humour. I don't have it, but I can pretend.
> Judging by the response this was a poor example. It was only meant to
> imply a change that did not significantly change a function's location,
> structure, etc... unlike the interface changes. I had just commented out
> two includes that were not compatible, and had noticed some #ifdef AIXs
> to control includes, so it was in my head.
Includes that are not compatible accross all platforms should probably be
moved into configure (including the above-mentioned includes that
conflicted with AIX). Which include files did you have to comment out?
> For those familiar, this is all with the Intel version of BeOS, since
> the PowerPC version doesn't use gcc and I don't want to deal with that
> yet.
I understood that.
> libcivcommon and libcivai compile fine. The server compiles, but
> hangs after starting up. I think I know where at least some of the
> problem lies, but I have mostly been working on the client, which at
> this point can connect to the server and choose a race when the game
> starts, but that's as far as I've gotten.
I really appreciate your work. Please let us know how it is going.
Yours,
Per
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