Re: [Freeciv-Dev] A few client bugs and misfeatures
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Nick Lamb <njl98r@xxxxxxxxxxxxxxx> writes:
> I think this argument was made on the freeciv list and the consensus
> was that the seed should just not be used by the client. If you need it
> then perhaps the server could create extra random seeds for the clients
> and send each one a different seed? This seems like a lot of work for
> such a simple patch though.
I see. I would go with Reinier's suggestion to initialize the client
seed with time(), not from the server. I guess I can implement this
as soon as I have some time to hack.
Massimo
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