Complete.Org: Mailing Lists: Archives: freeciv-dev: November 1998:
Re: [Freeciv-Dev] A few client bugs and misfeatures
Home

Re: [Freeciv-Dev] A few client bugs and misfeatures

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] A few client bugs and misfeatures
From: Massimo Campostrini <campo@xxxxxxxxxxxxxxxxxxxxx>
Date: 23 Nov 1998 14:02:30 +0100

Nick Lamb <njl98r@xxxxxxxxxxxxxxx> writes:

> I think this argument was made on the freeciv list and the consensus
> was that the seed should just not be used by the client. If you need it
> then perhaps the server could create extra random seeds for the clients
> and send each one a different seed? This seems like a lot of work for
> such a simple patch though.

I see.  I would go with Reinier's suggestion to initialize the client
seed with time(), not from the server.  I guess I can implement this
as soon as I have some time to hack.

        Massimo


[Prev in Thread] Current Thread [Next in Thread]