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Re: [Freeciv-Dev] [freeciv-dev]AI cheating
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Re: [Freeciv-Dev] [freeciv-dev]AI cheating

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To: Peter Schaefer <schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] [freeciv-dev]AI cheating
From: Tony & <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 29 Oct 1998 12:08:04 -0600

On Wed, Oct 28, 1998 at 12:21:47PM +0100, Peter Schaefer wrote:
> If someone happens across the relevant code portions :-) how about:
> 
> -setting default for ai to easy.
>  reason: newbies won't know how to set ai to easy.

        This is a must for 1.7.2 or 1.8.0.
        It really isn't a good idea to havethe "hard" AI be the default.

> -make it so that it so that shields don't get halved again if you switch the 
> second
>  time that turn.
>  reason: server delay, it's nice and:

        We need to make sure that the CIVStyle code is correct here, too.

> -create a handicap for the AI H_CHANGESHIELDS so that ai will, on easy mode,
>  pay for changing. Creating a mechanism like in the previous proposition
>  should make this workable even with current ai code.

        And decrease the frequency of messages about the AI changing it's
mind! :)
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
 I watched them burn out one by one."  -Warren Zevon


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