Re: [Freeciv-Dev] [freeciv-dev]AI cheating
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Peter Schaefer wrote:
> If someone happens across the relevant code portions :-) how about:
>
> -setting default for ai to easy.
> reason: newbies won't know how to set ai to easy.
Agreed, or at least make default=normal, since easy is not
yet implemented. (Or I guess you mean below.)
(Caveat: I think the reason default!=normal is that normal
was not as well tested (by John S) as hard...)
> -make it so that it so that shields don't get halved again if you switch the
> second
> time that turn.
> reason: server delay, it's nice and:
Agreed.
> -create a handicap for the AI H_CHANGESHIELDS so that ai will, on easy mode,
> pay for changing. Creating a mechanism like in the previous proposition
> should make this workable even with current ai code.
It would be relatively easy to implement this penalty. What I expect
would be _hard_ would be making the AI take the penalty into account,
and not have it stupidly and harmfully switching production every other
turn.
-- David
- Re: [Freeciv-Dev] [freeciv-dev]AI cheating,
David Pfitzner <=
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