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[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog

[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog

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To: <freeciv-data@xxxxxxxxxxx>
Subject: [freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Fri, 1 Mar 2002 09:43:11 +0100 (MET)
Reply-to: freeciv-data@xxxxxxxxxxx

On Thu, 28 Feb 2002, Mark Metson wrote:
> Being able to specify the starting techs would be very good. I tried
> setting the number of starting techs and to my surprise they were not
> chosen along the lines of development the nations are set up to follow.
> An option to allow the initial techs to follow the lines laid down for
> each civ instead of being chosen randomly would be very useful. Then for
> example Egyptians could start with Masonry, Horse Riding and the Wheel.

You can set the nations.ruleset option

        init_techs = "Tech1, Tech2, Tech3"

If this option isn't documented in nations.ruleset, then it would be nice
if you wrote a short explanation of it for nations.ruleset and posted it
to freeciv-dev.

Modpack/ruleset documentation is badly needed...

init_techs also exists in game.ruleset, and in my teams patch, I'll
introduce init_techs for teams of nations as well.


"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli

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