[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog
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On Thu, 28 Feb 2002, Mark Metson wrote:
> Being able to specify the starting techs would be very good. I tried
> setting the number of starting techs and to my surprise they were not
> chosen along the lines of development the nations are set up to follow.
> An option to allow the initial techs to follow the lines laid down for
> each civ instead of being chosen randomly would be very useful. Then for
> example Egyptians could start with Masonry, Horse Riding and the Wheel.
You can set the nations.ruleset option
init_techs = "Tech1, Tech2, Tech3"
If this option isn't documented in nations.ruleset, then it would be nice
if you wrote a short explanation of it for nations.ruleset and posted it
to freeciv-dev.
Modpack/ruleset documentation is badly needed...
init_techs also exists in game.ruleset, and in my teams patch, I'll
introduce init_techs for teams of nations as well.
Yours,
Per
"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli
- [freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog,
Per I. Mathisen <=
[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog, Reinier Post, 2002/03/01
[freeciv-data] Re: [Freeciv-Dev] Re: Alternative nation dialog, Reinier Post, 2002/03/01
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