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[freeciv-ai] Re: Thanks for reply Andrew

[freeciv-ai] Re: Thanks for reply Andrew

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Cc: Charles Esson <charleses@xxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Thanks for reply Andrew
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Thu, 31 Mar 2005 13:03:14 -0500

Benoit Hudson wrote:
On Thu, Mar 31, 2005 at 01:12:56PM -0500, Charles Esson wrote:

I play the freeciv AI for relaxation and am fed up with beating them ( hard and 8 is dull), so I thought for my new relaxation I would try and make them unbeatable ( at least by me).

Heh; I always play 30 players / hard AI / endyear 500 or 1000.  And I
almost always win but sometimes I actually have to be halfway clever.

The AI is terrible at managing its civilian affairs (which usually
starts being necessary in the 1AD-500AD timeframe); it's mediocre at
fighting aggressive wars; it's not bad at defending itself; it's fairly
good at expanding into new territory (except for its propensity to build
new cities right next to enemy units).

These days I play against teams of 2 AIs each. Really the number of teams doesn't matter; with more of them you just play them off against each other more. Teams of 3 AIs each I cannot handle however (howitzers against musketeers, not good).


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