Complete.Org: Mailing Lists: Archives: freeciv-ai: July 2004:
[freeciv-ai] (PR#6912) Optimize/reimplement CM: per-city caches
Home

[freeciv-ai] (PR#6912) Optimize/reimplement CM: per-city caches

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] (PR#6912) Optimize/reimplement CM: per-city caches
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 20 Jul 2004 09:37:21 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6912 >

> [bhudson - Mon Mar 01 03:17:03 2004]:

> The one hypothetical problem I can see: if someone copies the city and
> sends in a fake city with the same ID but different other attributes.
> But I can't think of anything better than city-ID to index by (indexing
> by memory address has its own problems).

Per, do you think the AI will do this?

jason



[Prev in Thread] Current Thread [Next in Thread]