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[freeciv-ai] Re: [Freeciv-Dev] Re: FreeCiv Diagrams
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[freeciv-ai] Re: [Freeciv-Dev] Re: FreeCiv Diagrams

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To: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: FreeCiv Diagrams
From: nikodimka <nikodimka@xxxxxxxxx>
Date: Mon, 29 Mar 2004 04:54:06 -0800 (PST)

> > > > > So you want to create a console interface to the client?! And the
> > > > > puppeteer will be this interface?!
> > 
> > Oh please!
> > I've double checked the dictionaries. Its double p. pupPeteer
> 
> ??

oh! The placement is wrong. Below. Nevermind.

> > > > > That is how I understood it. You may disagree and may want to make it
> > > > > more concrete what you plan.
> > > > 
> > > > Well, I don't know. I only want to create that interface and I'm looking
> > > > where I have to put it in the code. I thought that pupeteer was the
> > > > first step to the client side interface.
> > > 
> > > > Anyway pupeteer isn't much more different than an interface built into
> > > > the client internals... is it?
> > > 


> > -- game demos and tutorials. If someone writes a logger which produces 
> > puppeteer commands,
> 
> >    and if there is a way to make the civserver to behave deterministic
> 
> The civserver _is_ deterministic. See server options "seed" and
> "randseed".

nice to know.

> 
> >    then this log could be feed back to puppeteer and the game would be 
> >    repeated again.


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