[freeciv-ai] Re: [Freeciv-Dev] Re: FreeCiv Diagrams
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> > > > > So you want to create a console interface to the client?! And the
> > > > > puppeteer will be this interface?!
> > Oh please!
> > I've double checked the dictionaries. Its double p. pupPeteer
oh! The placement is wrong. Below. Nevermind.
> > > > > That is how I understood it. You may disagree and may want to make it
> > > > > more concrete what you plan.
> > > >
> > > > Well, I don't know. I only want to create that interface and I'm looking
> > > > where I have to put it in the code. I thought that pupeteer was the
> > > > first step to the client side interface.
> > >
> > > > Anyway pupeteer isn't much more different than an interface built into
> > > > the client internals... is it?
> > >
> > -- game demos and tutorials. If someone writes a logger which produces
> > puppeteer commands,
> > and if there is a way to make the civserver to behave deterministic
> The civserver _is_ deterministic. See server options "seed" and
nice to know.
> > then this log could be feed back to puppeteer and the game would be
> > repeated again.
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