[freeciv-ai] Re: [Freeciv-Dev] Re: FreeCiv Diagrams
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On Sat, Mar 27, 2004 at 08:29:14AM -0800, nikodimka wrote:
>
> --- Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx> wrote:
> > On Fri, Mar 26, 2004 at 07:22:02PM +0100, Guillermo Lopez Alejos wrote:
> > >
> > > > So you want to create a console interface to the client?! And the
> > > > puppeteer will be this interface?!
>
> Oh please!
> I've double checked the dictionaries. Its double p. pupPeteer
??
> > > > Also note that such console interface doesn't have to agent related in
> > > > any way. And also note that such console interface can/could/will be
> > > > used to build other stuff than client side AI.
> > >
> > > nikodimka told me that pupeteer is implemented as an agent. But it
> > > looked strange to me, why implement it as an agent?.
> >
> > Good question. We have to ask him.
>
> puppeteer should follow the game state changes.
> and the easiest way for it to recieve the changes data is to
> become an agent.
I now see this reason and it is a valid and good one.
> > > > That is how I understood it. You may disagree and may want to make it
> > > > more concrete what you plan.
> > >
> > > Well, I don't know. I only want to create that interface and I'm looking
> > > where I have to put it in the code. I thought that pupeteer was the
> > > first step to the client side interface.
> >
> > > Anyway pupeteer isn't much more different than an interface built into
> > > the client internals... is it?
> >
> > I don't think so. It should be an _interface_ for both common client
> > data/functions and agent data/functions.
>
> Yes. I assume it this way.
> Although all I have now is a single incomplete interface implementation.
>
> There could be separate console client which is not tied to any GUI client
> which would still implement the interface.
> I try to balance between human readable and machine readable forms
> so that it can be used directly to chat with freeciv by a human or
> for whatever automated system to interface to freeciv.
I see your problems.
> I have already written the following some times ago, but I would
> like to reapeat to clarify a bit once again. The intended uses of
> the puppeteer are *manyfold*:
>
> -- just a console to help debuging, logging etc
> -- fullfledged textual client
> -- the same for people with disabilities
> -- game demos and tutorials. If someone writes a logger which produces
> puppeteer commands,
> and if there is a way to make the civserver to behave deterministic
The civserver _is_ deterministic. See server options "seed" and
"randseed".
> then this log could be feed back to puppeteer and the game would be
> repeated again.
> -- any kind of external AI. Advisers, players.
> I think it would be great if I could succeed in any of the above.
Raimar
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