[freeciv-ai] Re: ai client side
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--- Guillermo Lopez Alejos <100030179@xxxxxxxxxxxxxxx> wrote:
> Some time ago (around the second quarter last year) I posted a few
> messages to this list. I was trying to collaborate on the development of
> a client side interface for ai players.
I think that that discussion caused me to work on puppeteer project
you can check out:
for the prototype of such an interface.
This is the textual "command line" interface to civclient.
where you can issue commands like
move 103 south -- to move unit 103 south
ls cities -- to get the list of all cities.
This version is 3 month old now. I dont have nmuch time to work on it,
but please play with it. It can be a good start for your project or
can be useless. I dont know. Your critical responce would be greatly
I think you will not be able to apply this patch as is to the current cvs
but you can take cvs snapshot from Dec 02 2003 from ftp.freeciv.org and apply
> I have studied the code of the FreeCiv project and I want to develop the
> ai client side as my final career project. Additionally, if I got enough
> time (all must be finished on next June), I'll try to build an ai player.
> To start with, I'd like to write some documentation to make the
> implementation of the project easier. In order to do that I'll need to
> have some questions answered. I wonder if this is the correct list to
> talk about the ai client side.
> As result of my previous study on FreeCiv, I have written documentation
> that could help new developers to understand the code. If this is of
> anyone's interest, where can I send it?.
> Guillermo López Alejos - N.I.A. 100030179
> Universidad Carlos III de Madrid
> Ingeniería Técnica en Informática de Gestión
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