[freeciv-ai] Re: (PR#6567) AI has too many boats.
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >
On Sun, 22 Feb 2004, Gregory Berkolaiko wrote:
> 1. Logic
> + if (!pcity->ai.choice.need_boat && !pcity->is_building_unit
> + && !unit_has_role(pcity->currently_building, L_FERRYBOAT)) {
> + continue;
> + }
> is flawed. Aligment is also flawed.
>
> 2, Convert really_needed to bool. Keep it as local as possible
>
> 3. Don't let other players' boats deter us from going to the city that
> needs us.
>
> 4. We will look for nearest friendly city even if we are currently in one.
>
> Please fix and resubmit.
Also, can we check if the present city needs us before we cycle through
other cities?
G.
- [freeciv-ai] (PR#6567) AI has too many boats., (continued)
- [freeciv-ai] (PR#6567) AI has too many boats., Guest, 2004/02/01
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/02
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/08
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/09
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/12
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/14
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/19
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/21
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/25
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/22
- [freeciv-ai] Re: (PR#6567) AI has too many boats.,
Gregory Berkolaiko <=
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