[freeciv-ai] Re: (PR#6567) AI has too many boats.
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >
On Sat, 21 Feb 2004, Joshua Hudson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >
>
> Oh, here's the rest of it.
1. Logic
+ if (!pcity->ai.choice.need_boat && !pcity->is_building_unit
+ && !unit_has_role(pcity->currently_building, L_FERRYBOAT)) {
+ continue;
+ }
is flawed. Aligment is also flawed.
2, Convert really_needed to bool. Keep it as local as possible
3. Don't let other players' boats deter us from going to the city that
needs us.
4. We will look for nearest friendly city even if we are currently in one.
Please fix and resubmit.
G.
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/01
- [freeciv-ai] (PR#6567) AI has too many boats., Guest, 2004/02/01
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/02
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/08
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/09
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/12
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/14
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/19
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/21
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/25
- [freeciv-ai] Re: (PR#6567) AI has too many boats.,
Gregory Berkolaiko <=
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