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[freeciv-ai] Re: (PR#6567) AI has too many boats.
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[freeciv-ai] Re: (PR#6567) AI has too many boats.

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To: undisclosed-recipients: ;
Subject: [freeciv-ai] Re: (PR#6567) AI has too many boats.
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Mon, 2 Feb 2004 08:55:40 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >

On Sun, 1 Feb 2004, Guest wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >
> 
> > Patch #3:
> > Change the rest of ai_manage_ferryboat to introduce the while loop. 
> It is 
> > a good idea, but it can wait, it only makes sense if a boat needs to 
> > deliver more than one passenger in one turn -- a rare if not 
> > currently impossible situation.
> 
> Actually, the while loop insures that all units are unloaded
> immediately so that the boat can escape retailation if landing
> troops. If the transport still has two moves left, the city it
> landed troops to attack can no longer see the transport so that
> it escapes an autoattack unit in the city :).

You are probably right.  So make patch#3 the first patch then.

G.




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