[freeciv-ai] Re: (PR#6567) AI has too many boats.
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >
On Sun, 1 Feb 2004, Guest wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >
>
> > Patch #3:
> > Change the rest of ai_manage_ferryboat to introduce the while loop.
> It is
> > a good idea, but it can wait, it only makes sense if a boat needs to
> > deliver more than one passenger in one turn -- a rare if not
> > currently impossible situation.
>
> Actually, the while loop insures that all units are unloaded
> immediately so that the boat can escape retailation if landing
> troops. If the transport still has two moves left, the city it
> landed troops to attack can no longer see the transport so that
> it escapes an autoattack unit in the city :).
You are probably right. So make patch#3 the first patch then.
G.
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/01
- [freeciv-ai] (PR#6567) AI has too many boats., Guest, 2004/02/01
- [freeciv-ai] Re: (PR#6567) AI has too many boats.,
Gregory Berkolaiko <=
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/08
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/09
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/12
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/14
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/19
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 2004/02/21
- [freeciv-ai] (PR#6567) AI has too many boats., Joshua Hudson, 2004/02/25
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