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[freeciv-ai] Re: (PR#6567) AI has too many boats.
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[freeciv-ai] Re: (PR#6567) AI has too many boats.

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#6567) AI has too many boats.
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 28 Jan 2004 01:03:19 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6567 >

On Tue, 27 Jan 2004, Guest wrote:
> Additional problem: after dropping off passengers, boat
> goes to nearest allied city and waits, sometimes forever
> (if the city is on the same continant as the passengers went
> to). I have found thirty boats in one such city before.

Which version are you testing? This was significantly improved in CVS, and
slightly improved in 1.14.1.

> I would suggest this as an alternative: when free, move
> to wherever a boat is being built. If it arrives while the
> boat is being built, *change owner* to the city it is in, and
> cancel the boat to select the next item (usually an offensive
> unit).

That is not such a bad idea.

  - Per




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