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[freeciv-ai] Re: Hi, I'm back. aiclient

[freeciv-ai] Re: Hi, I'm back. aiclient

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To: <freeciv-ai-bounce@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Hi, I'm back. aiclient
From: "h ke " <stemanolo@xxxxxxxx>
Date: Mon, 21 Jul 2003 20:20:54 +0100

> ------- Mensaje Original -------
> Denikodimka <nikodimka@xxxxxxxxx>
> FechaMon, 21 Jul 2003 03:32:31 -0700 (PDT)
>--- h ke   wrote:> >> > ------- Mensaje Original -------> >> > Denikodimka > > 
>FechaSun, 20 Jul 2003 06:28:04 -
0700 (PDT)> >> >Hi,I was working on similar interface during the last weekso I 
would like to know if nobody> 
have taken the> interface to implementto escape duplicating work.> nikodimka> > 
I'm not working at it.Okay, 
but do you have any concrete ideas on how it should be implemented? I mean 
concrete commands you would 
liketo see in the interface.Right now I can telnet to civclient at port 5556and 
issue commands like:move 103 
nw -- to move unit with id 103 to northwestand get notifications on events like 
"unit change" etc.nikodimka.PS 
and, yes. the working codename for this interfacebecame "puppeteer".> > ---> 

Yes, ideally , it'd be a perl/C/python client that opens a socket connection 
and have a readline interface to 
issue commands. 
The family of commands to perform are:
city commands ( get and set)
- create groups of cities, perform actions over groups of cities
- handling what's producing each city 
( I think this first step would be interesting, for example for getting money , 
or producing units in certain parts 
of the empire ). 
unit commands (get and set)


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