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[freeciv-ai] Re: Small TODO list for AI

[freeciv-ai] Re: Small TODO list for AI

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Small TODO list for AI
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 15 May 2003 16:11:43 +0100 (BST)

On Thu, 15 May 2003, Per I. Mathisen wrote:

> On Tue, 13 May 2003, Per I. Mathisen wrote:
> > Here is a list of smaller, more of less self-contained issues that can be
> > worked on by whoever wants to try sink their teeth into the AI code.
> Here is a very nice one for starters:
>   - Make AI build explorers. Just add a function that evaluates the best
> unit to build as explorer, then add some wild ass guess (WAG) as to how
> much we want it, perhaps based on amount of unexplored terrain. First
> check if the continent is fully explored, though.  That is already done in
> aidata.c.

New ai_manage_explorer (especially after Cameron finished his work) 
can provide a perfectly qualified want, so no WAGs please.


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