[freeciv-ai] (PR#4035) Separate stack_cost and move into aitools
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This patch separates a function which calculate the cost of our target
including the units which will die in a successful attack and places it
into aitools.c. Until now it has been a part of the aiair.c code.
Idea space: is_stack_vulnerable should be made part of the common code
(after all it's the game-rules) and kill_unit should make use of it.
I feel it's a separate patch though...
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- [freeciv-ai] (PR#4035) Separate stack_cost and move into aitools,
Gregory Berkolaiko <=