[freeciv-ai] Re: (PR#4026) Advanced rampage.
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And now the correct patch...
(The first time I sent it, nothing came through... trying gzipped)
Quoting Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>:
>
> This is the second version of the "advanced rampage" patch. Main features:
>
> * instead of looking only at adjacent tiles, it will look at all tiles
> reachable within one turn.
> * if a unit doesn't want to move from where it is, but still wants to
> attack adjacent, it still can do by a proper choice of the thresholds.
> * I put in a simple path-executing function. It might grow into
> something big, when we need to execute long paths, but right now what it
> does is sufficient.
>
> The patch can be tested with armour-landed.sav.gz supplied by Pille in
> (PR#3646).
>
> Please comment on the patch. I will start committing it peacemeal soon
> (I'll separate fixes to PF, stack_cost, and possibly path_execute).
>
> G.
>
adv_rampage2.diff.gz
Description: adv_rampage2.diff.gz
- [freeciv-ai] Re: (PR#4026) Advanced rampage.,
Gregory Berkolaiko <=
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