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[freeciv-ai] Re: (PR#3467) more problems

[freeciv-ai] Re: (PR#3467) more problems

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#3467) more problems
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 19 Apr 2003 11:09:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Quoting "Per I. Mathisen" <per@xxxxxxxxxxx>:

> The patch works fine, but the idling problem is not completely solved. I
> am not sure why. 

I cannot do anything unless I have precise symptoms :(

> Also, the explorer code does not check if moving ahead
> will place us in direct danger. 

A bigger solution is needed, in the form of danger map...

> I've seen good units that were waiting for
> reinforcements being grabbed by explorer code and sent into their deaths.
> Bad.

Are you sure the explorer code is responsible?
What can I say...  Make sure they are not grabbed by the explorer code...


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