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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_find
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_find

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Sun, 9 Mar 2003 19:30:05 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Mar 09, 2003 at 01:57:46PM -0800, Gregory Berkolaiko wrote:
> In particular if you have a big but city distance 2 turns away (and the 
> best defender they can build doesn't have a chance against you) and an 
> undefended but small city distance 1, which do you go for?

        Depends.
        My first reaction is to go for the bigger city.  However, map layout
figures into this too.  How generally defensible is either city against a
counterattack?  How much do they distort my borders?  etc.

        I would absolutely make reinforcements a priority, and possibly try to
capture both cities after a crash-build.  Or something.  Lots of
possibilities.



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