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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_find
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_find

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#3646) freeciv-ai ai_military_findvictim
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 10 Mar 2003 07:59:27 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Mar 07, 2003 at 08:18:38AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Fri, Mar 07, 2003 at 08:03:55AM -0800, Per I. Mathisen wrote:
> > 
> > On Fri, 7 Mar 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > When looking at some AI-games (with diplomacy patch) is saw that AI is
> > > better in landwar thenin seawar. Really bad in expanding, bad in
> > > cityplacement, not optimal in the building it builds ...
> > 
> > True. Mostly because the settler code sucks. Secondly because the ferry
> > code sucks.
> 
> Where is the settler code?

server/settlers.c

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "Make it idiot-proof and someone will make a better idiot."




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