[freeciv-ai] Re: (PR#3663) [PATCH] The AI gets tech too quickly at the e
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On Sat, Mar 08, 2003 at 04:49:32PM -0800, Gregory Berkolaiko wrote:
> I would ask you to listen to "recreational" players, whose opinions are
> contained in Sam's email and the link he gives.
I read both, and far more besides.
> Yes, Diplomacy with non-attacking AIs will make _survival_ trivial. But
> it won't make winning easier: once provoked, the AI will come down on the
> newbie player like an avalanche, with all it's tech advantage. If not
> provoked, the AI will just blast off to space in 1775.
With survival "assured", there will be far less pressure and more time
for learning the game. I believe that people will learn to beat the Easy
AI relatively quickly.
> We can try turning off omniscience, but I suspect the consequences will be
Oh, that's still a required step anyway.
> The appeal of Sam's proposal is that this handicap can be tuned and graded
> very easily. It's not a dichotomy like "omniscient or stumbling in the
And is apparently less invasive than tuning TRADE_WANT. Color me
Writing a guide is still a good idea.