Complete.Org: Mailing Lists: Archives: freeciv-ai: March 2003:
[freeciv-ai] Re: (PR#3663) Re: [Freeciv-Dev] Re: (PR#3665) [PATCH] Thank

[freeciv-ai] Re: (PR#3663) Re: [Freeciv-Dev] Re: (PR#3665) [PATCH] Thank

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: sam+civ@xxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#3663) Re: [Freeciv-Dev] Re: (PR#3665) [PATCH] Thanks for the really addictive game, guys!
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 9 Mar 2003 05:22:17 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 9 Mar 2003, Gregory Berkolaiko wrote:
> > We need to think hard about replacing the handicap system with something
> > better. Preferably something that is remniscient of Master of Orion 2's
> > race selection. Then players can give their AI counterparts whatever
> > handicaps they want.
> Whatever handicap system we come up with, we need to decide how are we
> goingto solve this praticular problem:AI researching too fast on easy
> level.Why this happens?  I guess because AI knows the best strategy --
> to go for the republic straight away.So possible solutions might be:

In the system I want, you make one handicap like "50% penalty on
research". This can be assigned to any player, human and AI. It would work
great for making AI players worse off, and it could make games against
pille more enjoyable, too... ;)

Since we don't have such an ideal system, the handicap proposed is fine
with me. I don't think it should be stopped on ideological grounds either.
We'll make it fun now, correct later.

  - Per

[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] Re: (PR#3663) Re: [Freeciv-Dev] Re: (PR#3665) [PATCH] Thanks for the really addictive game, guys!, Per I. Mathisen <=