[freeciv-ai] Re: (PR#3663) Re: [Freeciv-Dev] Re: (PR#3665) [PATCH] Thank
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On Sun, Mar 09, 2003 at 05:04:49AM -0800, Gregory Berkolaiko wrote:
> Whatever handicap system we come up with, we need to decide how are we
> going to solve this praticular problem: AI researching too fast on easy
> level. Why this happens? I guess because AI knows the best strategy --
> to go for the republic straight away. So possible solutions might be:
> 1. Tweak AI goverment selection.
> 2. Tweak AI rates selection (make it like luxury, say)
> 3. Tweak AI expansion parameters, make them dynamic, so the desire to make
> new cities _decays_ with #of cities.
> 4. Introduce level-dependent AI research handicap.
If "AI researches too fast" is a problem, then the first step to be taken
should be to switch off the rule-breaking rates setting. Just comply to
government form. This was also another step to client side AI.
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.