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[freeciv-ai] Re: AI Diplomacy v8 (PR#2413)
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[freeciv-ai] Re: AI Diplomacy v8 (PR#2413)

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: AI Diplomacy v8 (PR#2413)
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Thu, 6 Mar 2003 12:02:59 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Mar 06, 2003 at 06:40:00AM -0800, Per I. Mathisen wrote:
> 
> On Thu, 6 Mar 2003, ChrisK@xxxxxxxx wrote:
> > > > CHANGES:
> > > >- if you get a "No" from a human player, don't ask again
> > >
> > > what, ever? Why not?
> >
> > Ai suggested to me to give it all my techs, and when I denied, it didn't
> > came up with any other suggestions.
> 
> Hmm, bad.
> 
> > It did ask again, when I restarted the game, though.
> 
> That's another thing - no AI diplomacy state is ever saved. So whenever we
> load a game, everything about trust/hatred/etc are reset.

But the human dipl state *is* saved AFAIK.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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