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[freeciv-ai] Re: Easier AI

[freeciv-ai] Re: Easier AI

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To: freeciv-ai@xxxxxxxxxxx
Cc: Diogo Kollross <diogoko@xxxxxxxx>
Subject: [freeciv-ai] Re: Easier AI
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 16 Feb 2003 10:45:29 +0000 (GMT)

> Quoting Diogo Kollross <diogoko@xxxxxxxx>:
> > Here is a patch that can make the AI reliably easier. It works by randomly
> > (according to the fuzziness of the player) forcing the AI to "forget" to
> > manage some of the aspects of the game (units, cities, ...).
> >
> > I was able to win both of two games I played against this modified AI (fuzzy
> > = 860). The first was against one easy AI (gen 2), and the second against 
> > two
> > easy AI players (gen 5). Before this I only won one of about 15 games, which
> > means this modified AI must be very easy.
> >
> > If this really works, a new level could be created ("very easy"), with all
> > handicaps of the easy level, but fuzziness of about 800.

On Sat, 15 Feb 2003, Gregory Berkolaiko wrote:
> Well, well. A very easy implementation of a very easy AI.  In principle, I 
> like
> it, but Per is usually vehemently opposed to using ai_fuzzy, so let's wait 
> what
> he says.

You are right, I don't like it one bit. The AI should be easy in a way
that doesn't completely lobotomize it. The difference is that the newbie
player should operate under the _illusion_ of fighting against a
fully-functional AI, but when, as in this patch, the AI somtimes simply
doesn't move any of its units for no reason at all, it gets silly.

I can introduce a "novice" difficulty with the AI diplomacy patch, where
the AI will never declare war on you without provokation. That should
suffice, surely?

  - Per

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