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[freeciv-ai] Re: Easier AI
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[freeciv-ai] Re: Easier AI

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Diogo Kollross <diogoko@xxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Easier AI
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Sat, 15 Feb 2003 18:11:46 -0600

On Sat, Feb 15, 2003 at 11:40:12PM +0000, Gregory Berkolaiko wrote:
> Well, well.  A very easy implementation of a very easy AI.  In principle, I 
> like
> it, but Per is usually vehemently opposed to using ai_fuzzy, so let's wait 
> what
> he says.

        How dumb does the ai get when handicaps are properly implemented?  If
H_MAP alone makes an ultra-stupid AI, then a) that needs to be fixed with
better speculative/game parameter evaluation code, and b) yay, use it for
skill level 0.


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