[freeciv-ai] Re: Easier AI
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On Sat, Feb 15, 2003 at 11:40:12PM +0000, Gregory Berkolaiko wrote:
> Well, well. A very easy implementation of a very easy AI. In principle, I
> it, but Per is usually vehemently opposed to using ai_fuzzy, so let's wait
> he says.
How dumb does the ai get when handicaps are properly implemented? If
H_MAP alone makes an ultra-stupid AI, then a) that needs to be fixed with
better speculative/game parameter evaluation code, and b) yay, use it for
skill level 0.