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[freeciv-ai] Re: Easier AI

[freeciv-ai] Re: Easier AI

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To: Diogo Kollross <diogoko@xxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Easier AI
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 15 Feb 2003 23:40:12 +0000

Quoting Diogo Kollross <diogoko@xxxxxxxx>:

> Here is a patch that can make the AI reliably easier. It works by randomly
> (according to the fuzziness of the player) forcing the AI to "forget" to
> manage some of the aspects of the game (units, cities, ...).
> I was able to win both of two games I played against this modified AI (fuzzy
> = 860). The first was against one easy AI (gen 2), and the second against two
> easy AI players (gen 5). Before this I only won one of about 15 games, which
> means this modified AI must be very easy.
> If this really works, a new level could be created ("very easy"), with all
> handicaps of the easy level, but fuzziness of about 800.

Well, well.  A very easy implementation of a very easy AI.  In principle, I like
it, but Per is usually vehemently opposed to using ai_fuzzy, so let's wait what
he says.


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