[freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14
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On Sat, Sep 14, 2002 at 03:56:16PM +0100, Gregory Berkolaiko wrote:
> On Sat, 14 Sep 2002, Raimar Falke wrote:
>
> > On Sat, Sep 14, 2002 at 02:51:22PM +0100, Gregory Berkolaiko wrote:
> > > On Thu, 12 Sep 2002, Raimar Falke wrote:
> > >
> > > Lots of comments now:
> > >
> > > 1. In struct pf_position why would you need BMC_of_next_step and COP?
> >
> > Both are information without a "hard" value. BMC_of_next_step could
> > for example display in the GUI if the user chooses a path. No idea
> > about COP.
>
> I'll skip them for now, then.
> BTW, user has the get_COP function and all info, so he can generate
> it easily if wanted.
Yes.
> > > 2. What are ignore_enemy and omniscience and why these options
> > > cannot be implemented through the already existing callbacks?
> >
> > I added them to be able to compare path finding to the current warmap
> > which avoid some checks. And no these flags can't implemented through
> > the existing callbacks.
>
> Correct me if I'm wrong:
> omni = TRUE is essentially returning TILE_KNOWN for every tile,
> isn't it?
Yes. But faster. And speed was the reason for these two flags.
> And ignore_enemy = FALSE essentially amounts to using ZOC plus TB
> extensively.
No. ignore_enemy=TRUE also avoids the test if we can attack.
> > > 3. Usual objections to get_COP. I think the parameters to this useless
> > > function should be (int TEC, int cost, void *), where cost is either BMC
> > > or (turn + 1) * move_rate - moves_left.
> >
> > I though about this and the term "(turn + 1) * move_rate - moves_left"
> > is bad. If you use EC in some way you have to scale the EC by
> > move_rate. You don't want this. You want the term "turn +
>
> I don't quite understand what you mean, but following your logic we'd need
> BMC/move_rate too.
Yes.
> > moves_left/move_rate" instead. But this is a float which we don't
> > want.
> >
> > > 4. I thought pf_next_get_position should be non-destructive, just lifting
> > > info.
> >
> > I don't understand:
> >
> > void pf_next_get_position(pf_map_t pf_map, struct pf_position *pos)
> > {
> > assert(pf_map->last_pos_is_valid);
> > memcpy(pos, &pf_map->last_pos, sizeof(*pos));
> > }
> >
> > It is clear that we have to overwrite the pos from the caller.
>
> Sure. I mean the other parameter: the map. I thought (and still think)
> that pf_next_get_position should simply read off the position, without
> iterating the map one step forward, this is the job for pf_next. But this
> issue is non-critical.
What code does the step forward in the 2-line function pf_next_get_position?
Raimar
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- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, (continued)
- Message not available
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Ross W. Wetmore, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/15
[freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
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