[freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, 12 Sep 2002, Raimar Falke wrote:
> On Thu, Aug 15, 2002 at 09:59:18AM +0200, Raimar Falke wrote:
> >
> > Changes to the interface
> > - remove PF_IGNORE_COST
> > - add enum tile_behavior
> > - add get_TB
> > - add ignore_enemy and omniscience flags
> >
> > The first three should be obvious. I will explain the last one latter.
> >
> > Changes to the implementation:
> > - add bucket list heap (activate with USE_HEAP2)
> > - add some inlining (activate with USE_INLINE) This is a moderate
> > inline which brings the path finding in the same area as
> > really_generate_warmap. The 8 small helper function are all moved
> > into plain_get_next_position and so plain_get_next_position and
> > really_generate_warmap are now the big functions.
> > - support for the get_TB, ignore_enemy and omniscience
> > - added a missing heap_destroy call
>
> And a new version. Changes:
> - remove the testing path finding user from gotohand.c
> - add some documentation and license headers
>
> There were no comments on the last version. So I would think that this
Lots of comments now:
1. In struct pf_position why would you need BMC_of_next_step and COP?
2. What are ignore_enemy and omniscience and why these options cannot be
implemented through the already existing callbacks?
3. Usual objections to get_COP. I think the parameters to this useless
function should be (int TEC, int cost, void *), where cost is either BMC
or (turn + 1) * move_rate - moves_left.
4. I thought pf_next_get_position should be non-destructive, just lifting
info.
5. Please use standard comments before each function. Most functions are
already well commented elsewhere, but the line of ****** makes the code so
much easier to browse.
6. Which heap is better performing?
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, (continued)
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Ross W. Wetmore, 2002/09/13
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/13
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Per I. Mathisen, 2002/09/13
- Message not available
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Ross W. Wetmore, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/15
[freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14,
Gregory Berkolaiko <=
|
|