[freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, 14 Sep 2002, Raimar Falke wrote:
> On Sat, Sep 14, 2002 at 02:51:22PM +0100, Gregory Berkolaiko wrote:
> > On Thu, 12 Sep 2002, Raimar Falke wrote:
> >
> > Lots of comments now:
> >
> > 1. In struct pf_position why would you need BMC_of_next_step and COP?
>
> Both are information without a "hard" value. BMC_of_next_step could
> for example display in the GUI if the user chooses a path. No idea
> about COP.
I'll skip them for now, then. BTW, user has the get_COP function and all
info, so he can generate it easily if wanted.
> > 2. What are ignore_enemy and omniscience and why these options
> > cannot be implemented through the already existing callbacks?
>
> I added them to be able to compare path finding to the current warmap
> which avoid some checks. And no these flags can't implemented through
> the existing callbacks.
Correct me if I'm wrong: omni = TRUE is essentially returning TILE_KNOWN
for every tile, isn't it? And ignore_enemy = FALSE essentially amounts to
using ZOC plus TB extensively.
> > 3. Usual objections to get_COP. I think the parameters to this useless
> > function should be (int TEC, int cost, void *), where cost is either BMC
> > or (turn + 1) * move_rate - moves_left.
>
> I though about this and the term "(turn + 1) * move_rate - moves_left"
> is bad. If you use EC in some way you have to scale the EC by
> move_rate. You don't want this. You want the term "turn +
I don't quite understand what you mean, but following your logic we'd need
BMC/move_rate too.
> moves_left/move_rate" instead. But this is a float which we don't
> want.
>
> > 4. I thought pf_next_get_position should be non-destructive, just lifting
> > info.
>
> I don't understand:
>
> void pf_next_get_position(pf_map_t pf_map, struct pf_position *pos)
> {
> assert(pf_map->last_pos_is_valid);
> memcpy(pos, &pf_map->last_pos, sizeof(*pos));
> }
>
> It is clear that we have to overwrite the pos from the caller.
Sure. I mean the other parameter: the map. I thought (and still think)
that pf_next_get_position should simply read off the position, without
iterating the map one step forward, this is the job for pf_next. But this
issue is non-critical.
> > 6. Which heap is better performing?
>
> Try for yourself. See my original posting. The difference is very
> minimal because the heap isn't the bottleneck.
Yes, sorry.
G.
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, (continued)
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Per I. Mathisen, 2002/09/13
- Message not available
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Ross W. Wetmore, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Raimar Falke, 2002/09/14
- [freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/15
[freeciv-ai] Re: [Freeciv-Dev] Re: [Patch] [RFC] Path finding version 14, Gregory Berkolaiko, 2002/09/14
|
|