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[freeciv-ai] Re: bodyguard cleanup part#1+2, v3

[freeciv-ai] Re: bodyguard cleanup part#1+2, v3

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: bodyguard cleanup part#1+2, v3
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 13 Aug 2002 16:22:11 +0100 (BST)

On Tue, 13 Aug 2002, Per I. Mathisen wrote:

> No, I don't really understand it either, but if I must guess, I believe
> this is just Syela's way of correcting bugs. If you generate a wrong path
> or wrong task for a unit one turn, the chances are we find something
> correct/better for it next turn... Maybe.
> In any case, I think we must just remove them and deal with the (probably
> horrible) consequences as they pop up. We can't keep them.

I agree.  The only pity is that I won't be around much to hunt down these 
horrible consequences, it should be fun :(

Oh well, I guess there are plenty of bugs for all of us.


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