[freeciv-ai] bodyguard cleanup part#1+2, v3
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I found that I could add even more to this part of the patch without
causing autogame differences, so I did. Here is the result. Only two very
notable expections to ai_unit_new_role() crusade remain, and they need
some consideration before being changed (preferably deleted), these are
the lines that set each unit to AIUNIT_IDLE each turn.
I've combined part 1 and 2 into one patch for simplicity.
Yours
Per
bodyguardcleancomb1.diff
Description: Text document
- [freeciv-ai] bodyguard cleanup part#1+2, v3,
Per I. Mathisen <=
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