[freeciv-ai] Re: bodyguard cleanup part#1+2, v3
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On Tue, 13 Aug 2002, Per I. Mathisen wrote:
> I found that I could add even more to this part of the patch without
> causing autogame differences, so I did. Here is the result. Only two very
> notable expections to ai_unit_new_role() crusade remain, and they need
> some consideration before being changed (preferably deleted), these are
> the lines that set each unit to AIUNIT_IDLE each turn.
Any idea why this is done? I know it's very bad as AI never fortifies
units properly and I think I tried to find the possible reasons for such
strange coding but to no avail...
> I've combined part 1 and 2 into one patch for simplicity.