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[freeciv-ai] Re: [Freeciv-Dev] Re: Patch for units recovering hit points
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[freeciv-ai] Re: [Freeciv-Dev] Re: Patch for units recovering hit points

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To: Jordi Negrevernis i Font <jorneg@xxxxxxxxxxx>
Cc: Baumans <baumans@xxxxxxxxxxxxx>, <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: Patch for units recovering hit points
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 9 Aug 2002 10:11:04 +0000 (GMT)

On Fri, 9 Aug 2002, Jordi Negrevernis i Font wrote:
>  > > Also, if a unit's in a city, it only goes after huts.
> > > You might want to change that to also attack enemies that it really wants 
> > > to
> > > fight (> 70000?).
>
>     Yes.
>
>   Sorry, i don't undestand fight (> 70000?) ??????!!!!!!!

Oh. I think Baumans wanted a fight only if the value of findvictim was
over 70000, but I don't think that is a good idea. If the value is > 1, a
fight is good for you.

>   I'll try to implement your ideas in another modification of the patch. 
> Anyway, i
> think that you don't look at the last patch I send to the mailinglist.
>
>   If you want the patch to use the  ai_unit_attac() i'll wait for the patch 
> to go into
> cvs. Any idea when?

I have already committed it to cvs. So you don't need to wait :)

Yours
Per



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