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[freeciv-ai] Re: time table for ai restructuring

[freeciv-ai] Re: time table for ai restructuring

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: time table for ai restructuring
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Tue, 16 Jul 2002 19:45:43 -0500

On Tue, Jul 16, 2002 at 03:04:13PM +0200, Petr Baudis wrote:
> Oh, this reminds me about another thing - should "client AI" cheat?

        IMHO, not natively.
        It is possible for the server to send it more information to allow
cheating.  (Full map knowledge, full city knowledge, etc.)  That
limitation would be maintained server-side, though.  The client would
simply make the best use of the information it is given, whether that
information is restricted to the proper set that any player should know or

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