[freeciv-ai] Re: time table for ai restructuring
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On Tue, Jul 16, 2002 at 03:04:13PM +0200, Petr Baudis wrote:
> Oh, this reminds me about another thing - should "client AI" cheat?
IMHO, not natively.
It is possible for the server to send it more information to allow
cheating. (Full map knowledge, full city knowledge, etc.) That
limitation would be maintained server-side, though. The client would
simply make the best use of the information it is given, whether that
information is restricted to the proper set that any player should know or
not.
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