[freeciv-ai] Paper of possible interest.
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I just came across a research paper that may be of interest to some of
you:
"How qualitative spatial reasoning can improve strategy game AIs"
Kenneth D. Forbus, James V. Mahoney, Kevin Dill
Abstract: "Spatial reasoning is a major source of difficulties for
strategy game AIs. We conjecture that qualitative spatial reasoning
techniques can help overcome these difficulties. We briefly review the
relevant qualitative reasoning ideas, and outline four potential
advantages of our approach. We describe two explorations in progress:
How visual routines can be used to quickly compute qualitative spatial
descriptions for war games, and how qualitative descriptions can help
in path-finding."
It's 6 pages long. You can download it from
http://citeseer.nj.nec.com/426644.html (see the download links at the
upper right corner of the page).
Bobby Bryant
Austin, Texas
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