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[gopher] Re: GoperVR for Linux "works"
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[gopher] Re: GoperVR for Linux "works"

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To: gopher@xxxxxxxxxxxx
Subject: [gopher] Re: GoperVR for Linux "works"
From: sonicmctails@xxxxxxx
Date: Thu, 26 Jun 2008 21:23:14 -0400
Reply-to: gopher@xxxxxxxxxxxx

It just needed a single actual code change, but I had to tweak the hell of the 
build system to make it work, and its quite a bit of trail and error. It's 
Motif based, so it's going to be fairly evil to port it as a native app. The 
painful part is you need imake which isn't included in Mac OS X's X11 distro. 
If you want to help me update it to modern standards, I can open a launchpad 
project (I'd love to port it to my gopher library so you don't need to 
slipstream U&M's gopher client into it)
Michael

-----Original Message-----
From: Cameron Kaiser <spectre@xxxxxxxxxxxx>
To: gopher@xxxxxxxxxxxx
Sent: Thu, 26 Jun 2008 7:30 pm
Subject: [gopher] Re: GoperVR for Linux "works"



> After a few hours of tweaking and head scratching, I was able to compile
> GopherVR for Linux and render and walk around floodgap's Gopher server. It
> doesn't seem to work that well, as I can't even figure how to open a menu
> or something (although this may be related to the fact that you have to
> compile U&M's gopher client into gopherVR, and its possible the internal
> APIs have changed over the years).

Can you put your source changes up somewhere? Since Apple, in their infinite
wisdom, has chosen to kill Classic, I'd like to take a shot at porting it
to OS X. My G5 will run the original fine on Tiger, of course, but my friend's
MacBook Pro on Leopard won't.

-- 
------------------------------------ personal: http://www.cameronkaiser.com/ --
  Cameron Kaiser * Floodgap Systems * www.floodgap.com * ckaiser@xxxxxxxxxxxx
-- So what's my point? I don't know, it's fun to talk about. -- Judy Blackburn







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