[Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8
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Lakatos Zolt=E1n wrote:
> Hi!
>=20
>> I am thinking that building the wonder could allow you to build
>> certain buildings in your cities which would then allow you to build
>> the fantasy units in more than one city. However this would mean that
>> if you lost the wonder you'd still be able to build the fantasy units,
>> and then so would the player that took the wonder (assuming it wasn't
>> destroyed), you could even have the city with the wonder being passed
>> around your allies and they could each start producing the special uni=
ts.
>>
>> Is this a good or bad thing?
>>
>=20
> Isn't that works for that buildings, you write in equiv_repl with the=
wonder=20
> too. Like pyramids can serve as granary in all cities.
>=20
> Zoli
>=20
>=20
>=20
i think you mean..
equiv_range =3D "Player"
i think i tried this a long time ago & it didn't work for
building special units.
the freeciv engine assumes it's playing the default ruleset,
it doesn't handle different rulesets well. This is one reason
for rndCiv - to try to push for the engine to be more generalised.
-banjo
- [Freeciv] thoughts on rndCiv, freeciv-2.0.8, banjo, 2006/06/24
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8, Daniel Markstedt, 2006/06/24
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8, Lakatos Zoltán, 2006/06/25
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8,
banjo <=
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8, Jason Dorje Short, 2006/06/25
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