[Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8
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Daniel Markstedt wrote:
> On 6/24/06, banjo <banjo@xxxxxxxxxx> wrote:
>> I have also had some enquires from windows users on how to install
>> rndCiv, but coz i don't use windows, all i can tell them is "install
>> perl". If a windows user has successfully installed rndCiv, could they
>> please send me some instructions so that i can add them to the docs.
>>
> The obvious solution to this is to incorporate rndCiv into Freeciv
proper!
i'm cool with that, i always viewed rndCiv.pl as a pilot project, as a
proof of concept. I'd be very happy for rndCiv to be rewritten in c,
and become a standard part of freeciv.
Daniel Markstedt wrote:
> Maybe it could be rewritten in Lua instead? Lua is already required
> for the events framework.
Well, perl is useful coz it makes it easy to parse & munge the rulesets,
i dunno if lua has that capability any better than c has. The main
issue is that large complex rulesets, take a long time to resolve,
and c may be best for that.
ie, this will take 15 minutes on my 800Mhz machine...
./rndCiv.pl -s 180 all
-banjo
- [Freeciv] thoughts on rndCiv, freeciv-2.0.8, banjo, 2006/06/24
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8, Daniel Markstedt, 2006/06/24
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8,
banjo <=
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8, Lakatos Zoltán, 2006/06/25
- [Freeciv] Re: thoughts on rndCiv, freeciv-2.0.8, Jason Dorje Short, 2006/06/25
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