Complete.Org: Mailing Lists: Archives: freeciv: June 2006:
[Freeciv] Re: RFE: corruption should depend on the effective distance to
Home

[Freeciv] Re: RFE: corruption should depend on the effective distance to

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: sds@xxxxxxxxxx, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: corruption should depend on the effective distance to the capital
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Sun, 11 Jun 2006 12:49:47 +0200

Yes, possibly, corruption might depend on the effective distance.

However, how would you write the rules for this such that it is not
necessary for the CPU to rebuild an entire city distance anytime a new
road is built?

And the telegraph and telephone would reduce effective distance as well.

(waste is not displayed in some clients, unfortunately)

On 6/11/06, Sam Steingold <sds@xxxxxxxxxx> wrote:
> "Under most forms of government, the farther away from the capital a
> city is, the more trade will be lost to corruption"
>
> This should be the _effective_ distance, not just the geographical
> distance, i.e., better roads, airports and Magellan's expedition (for
> islands) should reduce corruption.
>
> PS. same about waste, although I do not see any of it.
>
> --
> Sam Steingold (http://www.podval.org/~sds) on Fedora Core release 5 (Bordeaux)
> http://truepeace.org http://mideasttruth.com http://camera.org
> http://palestinefacts.org http://iris.org.il http://dhimmi.com
> If you try to fail, and succeed, which have you done?
>
>
>
>



[Prev in Thread] Current Thread [Next in Thread]