Complete.Org: Mailing Lists: Archives: freeciv: March 2006:
[Freeciv] Re: feature request: tab for units not yet moved
Home

[Freeciv] Re: feature request: tab for units not yet moved

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Wolfram Sieber <wolfram.r.sieber@xxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: feature request: tab for units not yet moved
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Tue, 28 Mar 2006 23:07:07 -0500

Wolfram Sieber wrote:

> when developing large civs usually I want to operate all units of a kind
> at one time, say, first move all the airplanes, than fast moving land
> units, then available soldiers and so on.
> 
> Currently, to be able to do so I have to cycle thru all the units moved
> not yet to get a kind of order of the units (by operating the currently
> wanted units and 'w'-ing the one currently not to operate).

In 2.1 the 'y' button may be of use here.

> I think, this issue could be improved by making another tab available
> that lists the units which have some moves left for the current turn.
> Probably the best design for such a tab would be a one similar to the
> cities tab where one can chose by which column to order.

Interesting idea.

-jason



[Prev in Thread] Current Thread [Next in Thread]