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[Freeciv] Re: Fwd: [Freeciv-Dev] Agricultural and Nomadic civs
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[Freeciv] Re: Fwd: [Freeciv-Dev] Agricultural and Nomadic civs

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To: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv] Re: Fwd: [Freeciv-Dev] Agricultural and Nomadic civs
From: Daniel Markstedt <himasaram@xxxxxxxx>
Date: Sun, 19 Mar 2006 16:14:34 +0900

On 2006-03-17, at 05.41, Peter Schaefer wrote:

> Interesting; questions:
> Humm, how would you make sure this is somewhat balanced, or, if it is
> not balanced, how would you balance it?
>

The eternal question of game design, huh? Extensive play test I 
suppose. ;-)

>> - Nomadic civs has the power to turn a city into a settler instantly.
>
> Eh, how would it get to size 1? Sounds to me tyou could only do it in
> the beginning, and then it would not add something that could not be
> done just as well by scouting a few turns and choosing the right spot.
>

Well, you'd have the power to instantly reduce unprotected and 
threatened cities to settlers and evacuate them to safe terrain. 
Especially useful since nomadic settlers are twice as fast as 
agricultural ones!

-Daniel





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